3dx max 4
The target audience for 3ds max 4 Fundamentals is users new to computer graphics and animation for whom 3ds max 4 is the tool of choice. Artists experienced with Max and wanting the scoop on the new features might be disappointed, but someone who doesn't know a storyboard from an x-axis will probably get quite a bit from this book.
3ds max 4 Fundamentals  _______________________________________
3ds max 4 in Depth
3ds max™ 4 In Depth provides readers with a comprehensive reference for creating effects for film, movies, and games. This book covers the modeling and modification of structures from primitive objects, plus other parametric design tools found in the program. 3ds max™ 4 In Depth contains various projects to strengthen concepts learned with a color studio to showcase the results. CD-ROM is included with maps or clips needed for each exercise.
3ds max 4 in Depth  ___________________________________________
3ds max 4 Ground Rules
The first in our new Ground Rules series, this book paves the way to mastery of 3ds max Release 4 basics - that is, the "ground rules" - by inviting readers to work through thoughtfully crafted examples, exercises, and tutorials for this powerful design and animation tool.
3ds max 4 Ground Rules  _______________________________________
3Ds Max 4 Media Animation
In 3ds max 4 Media Animation, John Chismar has done it again only better! Following the lead of his highly acclaimed book 3D Studio Max 3 Media Animation, John uses three professionally designed projects to show readers the ins and outs of animation media for broadcast. The clarity of John's instructions, the efficiency of his processes, and the quality of his projects are sure to make this book a success with animators and educators alike. The book concludes with the deconstruction of three projects John created this year as the Senior 3D animator for MSNBC.
3Ds Max 4 Media Animation  _____________________________________
3ds max 4 Magic
3ds max Magic will follow the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project will be 10-15 pages in length and provide instruction as well as suggestions for enhancing or modifying the project/effect. Each page will be designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column will be used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers' own design needs.
3ds max 4 Magic  _____________________________________________
3ds max 4 Magic
The target audience for 3ds max 4 Fundamentals is users new to computer graphics and animation for whom 3ds max 4 is the tool of choice. Artists experienced with Max and wanting the scoop on the new features might be disappointed, but someone who doesn't know a storyboard from an x-axis will probably get quite a bit from this book.
3ds max 4 Magic  _____________________________________________
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3D Modeling in AutoCAD 2000
3D Modeling in
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Wilson,leads the reader step by step toward mastering 3D design at the level above a basic working knowledge. He fully explains the concepts and principles of the program's 3D features and provides useful illustrations and hands-on exercises. Topics include working with 3D wireframe models in 3D space, building surface models, solid modeling, 2D output and paper space, and renderings from 3D models. The CD-ROM contains corresponding utilities, exercises, and sample and bonus files.
Inside 3D Studio Viz3
Inside 3D Studio Viz3
Explains 3D Studio VIZ to the new user, teaching how to use proven modeling techniques to design effectively and productively, master animation, learn to use VIZ with Lightscape.